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Here Is Every New And Returning Mechanic In MTG Reality Fracture

As is the case with every new Magic: The Gathering set, the new and returning mechanics can make or break the playability of the new cards. Wizards of the Coast rarely gets it totally wrong, and some mechanics end up…

Here Is Every New And Returning Mechanic In MTG Reality Fracture

As is the case with every new Magic: The Gathering set, the new and returning mechanics can make or break the playability of the new cards. Wizards of the Coast rarely gets it totally wrong, and some mechanics end up being divisive, but by and large, Reality Fracture is trending positively with fans, even if one mechanic in particular has players undecided on whether it's overpowered or not.

So, with the Reality Fracture hype train well and truly running at full steam, let's take you through all the new and returning mechanics you need to be aware of come prerelease.

New Mechanics In Reality Fracture

There's only one major new mechanic in Reality Fracture from a gameplay point of view, but we're also going to cover the pack mechanic again, just so everyone has a complete understanding of how Reality Fracture packs will work and why you will always receive two versions of the same character.

Empower Jace

It's Amass, but for a Jace Planeswalker! This is the mechanic that has the community divided, and I can see why. There are a lot of cards already revealed that lean heavily into this Empower mechanic, and as we've already hinted, it works exactly like Amass.

Whenever you cast a spell with Empower Jace (X), you create a blue token Jace Planeswalker with X loyalty counters that has two abilities: -1 to Surveil 1, and -3 to draw a card.

If you already control a Jace Planeswalker token, you add the Empower Jace number to its counters. Some spells also give Planeswalkers an additional ability, and your Jace token gets those abilities too, as long as the enchantment that grants them is still in play.

It's going to dominate Prerelease and Limited formats, but generally speaking, Empower Jace doesn't yet feel like it's going to be a huge problem for Standard or Commander, although we expect the Multiverse Reforged precon deck to heavily feature the spell.

Echoed Pairs

Echoed Pairs are not a gameplay mechanic, but instead the term used to describe the cards that effectively feature a character in both their Multiverse and Echoverse forms. There are 15 pairs in total, and anytime they appear in packs, you are guaranteed to receive both cards, never just one, and this prevents certain halves of pairs from being perceived as rarer than their counterpart.

The Echoverse version of a card, for players who aren't sure which is which, has the Echoverse insignia printed in the rules text box on the card.

Returning Mechanics

There are plenty of returning mechanics in Reality Fracture from across Magic's long history, and here are the mechanics we've seen on cards so far:

  • Lifelink
  • Prepared
  • Flash
  • Surveil
  • Scry
  • Replicate
  • Mill
  • Haste
  • Prowess
  • Menace
  • Deathtouch
  • Vigilance
  • Reach
  • Flying
  • Landfall
  • Ward
  • Trample
  • Indestructible

Many of the above mechanics and keywords are expected to return with each set, but a few stand out from the crowd as being notable for their return.

Prepared was only introduced during Secrets of Strixhaven, and acts similarly to Adventure; only the casting order is different, and there can sometimes be extra steps involved. A Prepared creature enters the battlefield with an instant or sorcery spell you can cast once the creature is Prepared. Some enter the battlefield this way; others need to be prepared by completing a certain action. Some creatures can also be prepared over and over, while others cannot be prepared again once they've cast their Prepared spell.

Prepared has been scaled back for Reality Fracture, featuring on far fewer cards than it did in Secrets of Strixhaven.

Replicate was last seen on one card in the Secrets of Strixhaven Commander set, but was last widely used in Modern Horizons 3. This mechanic lets you pay a fixed cost to cast a spell again and put those copies on the stack. The Replicate cost can only be paid at the time you cast the original copy of the card.

Other mechanics such as Landfall and Ward have steadily become a big part of Magic's gameplay loop across formats, so they're now expected in most sets, even if they sometimes play just a small role.

Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Designer(s) Richard Garfield See at Official Site