While Capcom asserts that it’s not using AI-generation in its games, it certainly wants to use the tech to help speed up game development.
During Capcom Open Conference RE: 2026, programmer Satoshi Ishida said (via VGC) that the studio wants to make improvements to its in-house game engine, RE Engine, which has been used since 2017’s Resident Evil 7, in order to tackle the struggle of long development times of AAA games.
With the new and improved features, it will make the engine into an “AI game engine” by allowing the studio to use an easier to understand coding language for AI to pitch in by creating programs, running tests, checking for bugs, etc.
Now, it’s important to say that this isn’t replacing creatives behind the game, such as artists, as Capcom has expressed its views on the matter back in May, citing that it’s there to unleash “the potential of creators.”
Meanwhile, Ishida asserts the studio wants to ““create games together with AI.”
Gabriel Stanford-Reisinger | Editor-in-ChiefGabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he’s been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to film and TV.
Heir of the Dog – A Bloody Brilliant Point-and-Click Mystery
Nagoshi Studio Has Officially Closed
UGREEN’s 45W world travel adapter is back to its Prime Day low
Tales of the Tempest Protagonist Voice Actor Covers Opening Theme “VS” for 20th